Use the HubMax connector to branch out in 6 directions, and stick more HubMax pieces on the end of those. Attach yourself to an asteroid with Da Klaw, strap on a Convert-O-Tron 250, some Drill-O-Matic Mining Excavators of any kind, some radiators, holding tanks, and Gigantor XL Solar Arrays, and get yourself a temporary free fuel source. They provide much more rigid structural connections then the other types. Don't forget to set them to "pilot only", lest they tear your station apart when a ship docks also, balance them out so that 1 side of the station receives roughly as much force as the other.Add big battery banks for those big reaction wheels as well you don't really want to run out of power as you're swinging towards a fragile fuel tanker. The Advanced Reaction Wheel Module, Large is your best bet, with 30 kn of thrust. Include monopropellant for RCS thrusters and the O-10 "Puff" Monopropellant Engine (if you actually use that thing). Include liquid fuel and oxidizer, and also include specialized liquid-fuel dumps for LV-N "Nerv" Atomic Rocket Motors and jet engines, as well as xenon gas and big battery banks for the IX-6315 "Dawn" Electric Propulsion System. Otherwise, Rockomax Jumbo-64/Orange tanks can suffice if you use two to three of them. If you somehow manage to put this thing into orbit (best to do it empty), it can act as a medium-sized fuel dump on its own. The Kerbodyne S3-14400 fuel tank can carry 6,480 units of liquid fuel and 7,920 units of oxidizer. They act as a warehouse for fuel being shipped up from a surface refinery. The other type is usually only found in Career mode, often in a stationary orbit or semi-stationary orbit above an atmosphere-less moon (i.e. They are often found near a vehicle assembly station, due to the need for the newly-assembled vehicle to take on fuel before moving off. 1 type is typically found in low-Kerbin or keostationary orbit, they act as a jumping-off point for large vessels that spent most of their fuel leaving Kerbin's atmosphere. Refueling stops are the other common type of space station in KSP. The Mobile Processing Lab is big it can easily take the RA-100 Relay Antenna on top. Ideally, your station could be launched with a single heavy rocket. Attach parts such as batteries radially try not to use their stack-size counterparts. Alternatively, find a power source that can match the requirements of the lab continually Gigantor XL Solar Arrays are best for this. Science in the Mobile Processing Lab MPL-LG-2 consumes a good of electricity per second (5) Z-4K Rechargable Battery Banks can last you a good while. The bare minimum for a science lab is a docking port, Mobile Processing Lab MPL-LG-2, command module (often a probe core), substantial battery buffer (for science experiments), powerful antenna (for transmitting data to Kerbin) and quarters for any Kerbals who may be leveling up at the station. Their purpose is to convert science points to data points, level up Kerbals without needing to land on Kerbin, and store duplicate experiments. They typically consist of a Mobile Processing Lab MPL-LG-2 with solar panels, habitation modules, and command modules attached. Science stations are one of the most common types of space station in KSP. This guide is intended for beginners looking to assemble their first space stations. They generally fall into the following categories: science stations, refueling stops, parts testing locations, and vehicle assembly locations. Set up communications networks to communicate between your spacecraft and Kerbal Space Center.Space stations in KSP serve many functions.Use satellites to scan terrain and find biomes and other anomalies.Dock spacecraft together to construct space stations, massive starships, and surface bases on new planets.Send your Kerbal crew outside their ships for “extra-vehicular” activities.Discover a whole star system with unique moons and planets, exploring detailed terrain at a vast scale.Manage your Kerbal crewmembers, including hiring, training, and sending them into space to become heroes.Take full control over your ship’s setup to execute complex flight maneuvers.Build spaceships, rockets, and vehicles using any imaginable combination of parts, each with their own function that will affect the way your spacecraft behaves.KSP has a huge modding community, with upwards of 2600 mods published on CKAN alone. Notable members of the space industry have also taken an interest in the game and in 2014, NASA had their first input via the Asteroid Redirection update. Several well known modders for KSP have since been inducted into the Squad team and now help create further updates for the game. Updates have been continuously released for the game since it's launch and also supports game mods. Kerbal Space Program (commonly shortened to KSP) is a spaceflight simulator developed by Squad.
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